![]() GOG Application ID, you can get this from Steam Application ID, you can get this from bloodstainedritualofthenightĬonst GAME_ID = 'bloodstainedritualofthenight' First, we'll want to add some additional constants to the top of the index.js. Now we have the basic information in place, we need to tell Vortex that we're adding a new game. You can check the "Extensions" tab in advanced mode to see that it is loading without errors. With this code in place, your extension will now be recognised by Vortex (a restart will be required) but does not do anything. This is the main function Vortex will run when detecting the game extension. Import some assets from Vortex we'll need.Ĭonst = require('vortex-api') Inside the file, add the following basic code. Note: Using a version less than 1.0.0 will flag this extension as Beta in the Vortex UI.įinally, we'll create the main javascript file called "index.js". "description": "Support for Bloodstained: Ritual of the Night" "name": "Game: Bloodstained: Ritual of the Night", Vortex will pull the mod page's primary image to display as game art in the app itself until the extension has been downloaded by the user.įor the info file, create a new JSON file called "info.json" and fill it with the following information: ![]() Note: Please use the same exact image that you are using as the gameart for the mod page on Nexus Mods. It's also important that you name it "gameart", as this will help us find it later. Just ensure it's the same ratio as the other images inside Vortex (e.g. Now, open this folder and we're ready to get set up.įor the game image, we recommend using an image similar to the game art used by the Nexus Mods website. For consistency, give your folder the same name as your game with no spaces, prefixed with "game-" e.g. If you're using a Github repository, you can create this folder at vortex\extensions\games. ![]() If you're using a regular installation of Vortex, navigate to AppData\Roaming\Vortex\plugins. First, we will need a folder for our extension. pak files on the root level of the mod archive, however, some mod archives contain variants or are structured in different ways.Ī basic game extension consists of 3 files: an info file, a game image and a javascript file. The "~mods" option is the community standard. pak files which are placed in the folder "BloodstainedRotN/Content/Paks/~mods" or "BloodstainedRotN/Content/Paks/~mod". Most mods for this game are presented as. The main game EXE is located at "BloodstainedROTN/Binaries/Win64/BloodstainedRotN-Win64-Shipping.exe" and there is also a launcher located at "BloodstainedRotN.exe". The game is available on GOG.com and Steam. Below are example answers to the setup questions. For our example, we'll be using Bloodstained: Ritual of the Night. If you can't answer most of these questions, you may have problems creating a completely functional extension.
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